Monday, February 29, 2016

Sci-Fi City Alley Walkthrough





In this illustration I tried to reproduce a scene of everyday life in a sci-fi city. There’s not much going on, just people (and aliens) coming and going, shops open, the police patrolling the streets and so on.
Through the elements I used, I wanted to hold on to the the idea of a contemporary city, but one that also has a futuristic feel. That’s why I used images of contemporary cities that are already somewhat closer to that future feeling as reference. At some point I felt that a splash of color is needed in this composition and tried to introduce vegetation, but I did not like the way it looked. So while I was playing with the filters, I got the idea of making those holographic red trees which contribute even more to the sci-fi city concept.
As a working technique I used a collage of pictures over which I started to draw (which is known as matte painting).

Vlad


 

Tuesday, February 16, 2016

Motorcycle concepts exploration


 
This is one concept I played with a lot and that gave me some trouble. I wanted to make something modern, inspired by old school choppers. So I had to do a lot of research and make a lot of decisions on what works and what doesn’t. Mostly because the art world is pretty much filled with similar concepts and I wanted to come up with something ‘different’, something that bears a resemblance to the others, but is still unique.
The main decision I made was give the motorcycle a long, aggressive look. That is what makes it look like a chopper and it gives it the old school feel.

You can see the concepts below and let me know which one is your favorite!

Norbi

Saturday, February 13, 2016

Main Character Concepts




Hi, Norbi here!

These are my speedpainting concepts for the main character, a Sci-Fi detective looking for trouble. Soon you'll be able to watch a timelapse of my work, so stay tuned!

Tuesday, February 9, 2016

Sci-Fi Villain


Hi!

Here we've taken the Villain in our Sci-Fi scene to the next level. We've added another layer of details to find his best look!



If you have feedback on this, we'd really appreciate it!
Tudor and Vlad

Friday, February 5, 2016

3D character creation - ZBrush process


Hi guys,


in these videos Tudor is showcasing the process of sculpting an alien’s head and body in ZBrush. This artwork is a part of a bigger art project of creating a sci-fi city scene that will include several materials, characters and props. The whole environment will be the result of combining different technologies both 3D and 2D, from concept to finished product.




You can check the rest of our artists’ work at Evozon Game Studio.



Let us know what you think and stay tuned for more videos!

Tuesday, February 2, 2016

Matte Painting of a City Walkthrough




Hi. I'm Vlad, the 2D environment artist.

The idea behind this scene was to create an entire city sheltered under an enormous structure. I started from a basic 3D model to build my image and my first step was shaping the inside of the structure. It is made up by the city itself, so I used photos of several different cities as inspiration.







Next, I wanted to create a context for the structure. I realized that it needed other reference buildings surrounding it because its immense scale would otherwise make it seem out of place. To that end I built a few smaller streets and architecture around it. 










 Once I settled on the composition, all I had to do was to render the atmosphere and work on the details to get to the final scene.